In the vast and often unconventional world of independent game development, titles can sometimes be as provocative as the games themselves. One such title that immediately grabs attention, and perhaps raises an eyebrow, is "That Pervert." Far from being just a catchy phrase, this name belongs to a unique simulation game developed by KingHayabusa. But what exactly is "That Pervert," and what lies beneath its undeniably striking moniker?
At its core, "That Pervert" is described as a "sleeping girl touch simulation game." This premise alone suggests a niche, adult-oriented experience. The game challenges players to interact with a sleeping character without disturbing her, creating a delicate balance between exploration and stealth. It's a concept that immediately sets it apart, focusing on a very specific, and indeed, controversial form of interaction within a digital space.
Understanding the Gameplay: XP, Levels, and Interaction
The fundamental loop of "That Pervert" revolves around careful, calculated interaction. Players begin by engaging with the character, often by "dragging certain parts of the clothing to remove them." Once the clothing is out of the way, the true simulation begins. The primary objective is to "touch some body parts to gain XP." This experience point system is central to progression, allowing players to evolve their abilities within the game's unique framework.
Mastering the Art of Undetected Interaction
The XP gained isn't just for show; it's crucial for advancing through the game's levels. As players accumulate XP, they can "use XP to level up and unlock skills." These skills are vital because they directly impact the core challenge: "The higher the level, the more you can 'interact' without waking" the sleeping character. This mechanic introduces a strategic element, where players must weigh the risk of interaction against the reward of progression.
The game also incorporates an "alert bar," which, according to the developer, has been "the trickiest part" to implement. This bar likely serves as a visual indicator of the character's awareness, rising with each detected interaction and leading to failure if it fills up. Bug fixes have been a part of the ongoing development, including addressing issues where "the girl to remain in an alert state even when looking away," indicating a commitment to refining the core gameplay experience.
The Evolution of 'That Pervert': Updates and Developer Insights
Like many indie titles, "That Pervert" is a living project, continually refined and expanded by its creator, KingHayabusa. The game has seen several significant updates, demonstrating an active development cycle and a responsive approach to community feedback.
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Key Updates and Content Additions
- Scene Progression: The game is structured around different "scenes." An update for "Scene 02 is ready, although it is a bit more difficult than the previous one." To access it, players "just have to win scene 01." Similarly, a more recent announcement confirmed that a new release "includes scene 3, as well as its free play version." This indicates a narrative or progressive structure that unfolds as players succeed.
- User Experience Enhancements: Updates have brought practical improvements, such as "new music (Same as the patreon edition)" and "Same UI as the patreon edition," ensuring a consistent and polished experience across different versions. A "new main menu" has also been implemented, offering a more organized layout for game modes.
- Quality of Life Features: The addition of "checkpoint" functionality is a welcome improvement, especially for a game that emphasizes delicate, risk-afilled interactions. Bug fixes, such as those related to the "reticle on the mobile screen to incorrectly point to some parts of the fourth girl," show attention to detail and cross-platform playability.
The developer is also openly considering future enhancements, including "consumables and the other positions," suggesting an expansion of interaction possibilities and strategic depth. There's even a cryptic "New unlock at level 40 in Stage 3, that starts with C, ends with M, and has 'you' in the middle," hinting at deeper content for dedicated players.
Accessibility, Community, and the Game's Niche
"That Pervert" is primarily accessible through platforms like itch.io, where a "public demo is now available." This demo offers a taste of the game's mechanics, though it "does not have all the features of the game," with a full version promised for upload "soon." The game is offered as "free but the developer accepts your support by letting you pay what you think is fair for the game," a common model in indie development that allows players to contribute based on their appreciation.
The game also appears to have a community on platforms like Newgrounds, where players can support the developer and engage in discussions. Community feedback, such as requests to "add some moaning or twitching while touching," indicates an active player base interested in deeper immersion and interaction within the game's explicit premise.
Deconstructing the Title: What Does "Pervert" Mean Here?
The title "That Pervert" is undoubtedly the most provocative aspect of the game, inviting immediate judgment and curiosity. To understand its implications, it's helpful to look at the dictionary definition of "pervert." As the data suggests, "the meaning of PERVERT is to cause to turn aside or away from what is good or true or morally right : corrupt." Synonyms include "corrupt, debase, debauch, deprave, and vitiate."
Given the game's premise—a "sleeping girl touch simulation"—the title seems to be a deliberate, self-aware choice. It doesn't shy away from the controversial nature of its content; rather, it embraces it. By naming the game "That Pervert," KingHayabusa immediately signals the game's adult themes and its departure from conventional gaming norms. It positions the game as something that challenges societal taboos, or at the very least, acknowledges the potentially transgressive nature of its digital interactions.
This provocative naming strategy serves multiple purposes: it acts as a filter, immediately informing potential players about the game's adult content; it creates a memorable, albeit controversial, brand; and it potentially draws in players who are specifically looking for content that pushes boundaries. It's a title that demands attention and forces a conversation, even if that conversation is just internal, about the nature of digital entertainment and its ethical implications.
Conclusion: A Game That Lives Up to Its Name
"That Pervert" by KingHayabusa is a game that is as direct and unambiguous as its title suggests. It offers a "sleeping girl touch simulation game" with a clear progression system involving XP, leveling, and skill unlocks, all centered around the challenge of interacting without detection. The ongoing development, marked by regular updates, bug fixes, and community engagement, shows a dedicated effort to refine and expand this unique experience.
While its premise and title are undeniably controversial and target a very specific adult audience, the game itself is a technical exercise in simulation, requiring careful timing and strategic progression. "That Pervert" stands as a bold example of how independent developers can explore niche concepts, pushing the boundaries of what a "game" can be, and inviting players to engage with content that, for better or worse, lives up to its provocative name.


